Projects

Doctoral Work: Using VR to Replicate a Field Study on Mobile HCI

My doctoral work involved the design and use of a VR lab to replicate a field study on a mobile computing task—one that involved digital map use and pedestrian navigation. The task environment—a local neighborhood that was large in extent—was recreated using an immersive virtual environment (IVE); it was accurately scaled and its features were geo-located. We simulated GPS on participants’ digital maps using their position in the virtual neighborhood replica; we also created a hands-free walking interface to allow them to intuitively travel to different locations while operating a mobile device. With this approach, my research group combined the strengths of the lab (i.e., its experimental control) with the ecological validity afforded to natural setting research. Our findings indicated that real-world behaviors observed in the field (i.e., the real neighborhood)and some of the expected task performance outcomes—were also evident in the VR lab.

UX Research @ Intel Corp.

I was previously a UX Researcher at Intel Corporation, where I conducted user research and concept development in virtual reality, wearable technologies, gaming and other novel computing experiences. Activities included user studies, the creation of testbeds and labs, requirements gathering, benchmarking and patent authorship efforts. I became Intel Corporation’s first Virtual Reality Software Evangelist, during which time I was privileged enough to be able to explore various opportunities for VR in enterprise and consumer markets through a segment called VR Insider—big shout out to Mike Premi for making this happen (a great manager, partner and friend)!

VR Showroom & Driving Simulator

I worked as a consultant at VR Motion Corporation, where I contributed to R&D on virtual reality experiences for the automotive market. I helped to architect a driving simulator and driver training software platform , which became an important part of their IP portfolio—reducing their reliance on 3rd party software in order to provide high-fidelity driving simulation and driver training experiences. I also designed and developed a VR showroom and test drive experience using the Unity 3D game engine.

A Makey Makey Interactive Piano Cake

I previously worked at Intel Corp. I was hired into their Rotation Engineer Program (REP), which was superbly managed at the time by Joseph Rascon. He recruited some of the most talented, creative, and diverse engineers and scientists that I have ever had the privilege of working with. One of the fun traditions of the program was for the incoming class to try to one-up the previous year of new-hires at a celebration. Our group (shout outs to REP Class of 2012) presented a “special dessert,” which was the brainchild of my classmate, Ellann Cohen. Ellann and I used the Makey Makey Kit  to prototype and “build” an interactive piano cake that could actually play music. A good cake has to be soft and moist, which posed a problem for us in terms of being able to complete the kit’s circuits (i.e., to play notes), so we ended up using graham crackers to raise the piano keys and to isolate them from the rest of the cake (brilliant!). The final challenge that we had to overcome was that our cake design mysteriously stopped working after some hours had passed. We realized that the graham crackers eventually absorbed the moisture of the cake. Now I may not be an electrical engineer, but moisture + circuits = bad. As is often the case with innovation, we sometimes have to work within a small window of time based on a go-to-supermarket strategy :). What we learned: Prototyping, iterative design, testing, testing, and more testing. The cake turned out wonderfully so check out the video below. Listen closely and you will hear the Intel Jingle at the end. And yes, we did bring ourselves to finally eating the cake… eventually. Music to my mouth! OK, I’m done with the cheesy one-liners now.

Music Production and Audio Engineering

Music is one of my passions. I have built up a home studio over the years and I look forward to spending significant time with it now that my schooling is complete. I have worked with local musicians as I have moved from place to place. However, I haven’t had much time to devote to projects of my own. Here are a few unfinished tracks that have helped me to stay sharp with various skills: Composition, mixing, mastering, etc. Wow, I haven’t heard these in a while… they need a lot of work. Musicians are always their own worse critics!

Minecraft Realm w/ My Son

Minecraft is a fun game that has many benefits for children. My son and I enjoy playing together, so it was a no-brainer for us to set up a Minecraft Realm. I have posted some pictures and descriptions of our Realm below.